01 / Pouring rules
Select a bottle, then a destination. Pour only onto the same top color or into an empty bottle. A pour moves the entire connected top-color group, stopping when the destination fills. You can start more pours while earlier ones animate, including multiple sources into the same bottle. Reusing a moving bottle finishes its previous visual immediately so the next move can start. Undo and other tools settle active animations immediately. Sort every color into a full bottle. Empty bottles are fine.
02 / Dungeon obstacles
Mystery layers (?) reveal when exposed. Ice on a bottle melts after you complete the displayed number of colors. Colored locks open when you complete their matching color. These appear gradually from floor 3 onward. Tall six-layer vials debut on floor 8, and eight-layer towers on floor 18. Twelve-layer deep vials debut on floor 36, and sixteen-layer deep vials on floor 60. Crowded racks with several bottles of each color begin on floor 30. Seeded random layouts mix these board styles into the campaign. Taller boards use fewer colors and fewer bottles; crowded racks repeat colors across several bottles. deeper floors add more colors, more mixing and occasionally less spare space.
03 / Unlimited magic
Undo reverses pours and boosters. Hint searches for a solution. + Bottle adds empty space. Reveal uncovers all mystery layers. Unseal removes ice and locks. Color wand collects the selected bottle's top color into a new completed bottle. No bottle selected? The wand chooses the first unsorted color.
04 / Play your way
Restart restores the original puzzle. Remix generates a new solvable puzzle on the same floor. Skip advances freely. Daily expedition uses a date-based seed; campaign progress is separate. All cosmetics can be equipped immediately. Dungeon assortment mixes test tubes, beakers, conical flasks, round-bottom potion bottles, specimen jars and royal glass between floors. Capacity is shown above the board; the silhouettes do not change the sorting rules.
05 / Desktop & offline
Use mouse or touch. Keyboard: Tab and Enter to choose bottles, U to undo, H for hint, R to restart, Escape to deselect. Install with your browser's Install app or Add to Home screen menu. After the first online load, the game caches its files for offline use.
06 / Save data
Progress saves on this device and browser. Export a backup in Settings to move it between devices. Import replaces this browser's save after confirmation. There is no automatic cloud sync.
An unofficial fan project inspired by Dungeon Crawler Carl and Princess Donut. Original illustrations and dialogue. Not affiliated with the books or either reference game.